Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 11, 2007, 02:11 AM // 02:11   #1
Krytan Explorer
 
pork soldier's Avatar
 
Join Date: Jul 2005
Advertisement

Disable Ads
Default Alliance Battle suggestions (post weekend)

Three suggestions; 1 is controversial, 2 and 3 are not:

1. Boost AB faction permanently, this will encourage people to play AB instead of running repeatable quests to farm faction. More fun for everyone.

2. Force-move everyone to the new outpost when the battle line moves, I can't tell you how many times I got stuck in the old outpost for 15 or 20 minutes before we moved ourselves.

3. Preserve parties when moving between battle zones, it's frustrating to lose a group and have to reform every time the line moves.
pork soldier is offline   Reply With Quote
Old Jun 11, 2007, 04:50 AM // 04:50   #2
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

1. Interesting suggestion that I like, but make sure to only boost it for wins like this weekend, or else leechers will be more of a problem.

2. Good suggestion

3. Yeah, pretty annoying to have to find a new group, especially if you actually took time to make it instead of randomly inviting like 90% of the people there...
Div is offline   Reply With Quote
Old Jun 11, 2007, 12:28 PM // 12:28   #3
Wilds Pathfinder
 
william1975's Avatar
 
Join Date: Aug 2006
Location: Scotland
Guild: Dragons of Torment (DOA)
Profession: Me/
Default

/signed,

licke all three, especially hate losing group or getting stuck
william1975 is offline   Reply With Quote
Old Jun 11, 2007, 05:35 PM // 17:35   #4
Academy Page
 
Join Date: Dec 2006
Default

1. Indifferent. Only use of gaining lots of kurzick or luxon faction is for maintaining a town. This weekend didn't stop leechers, they serve a bigger purpose in giving losses as individuals or as a whole group.

2. Already implemented I believe although the move takes time. I noticed a possibility in map change 2-3 minutes before being moved. This was after I noticed the wait was longer than the wait previously.

3. Yea, it's pretty annoying but I doubt they'll do anything since the inclusion of the handy feature in Recent Teammates in the Friends menu.
reddswitch is offline   Reply With Quote
Old Jun 11, 2007, 05:47 PM // 17:47   #5
Academy Page
 
Join Date: Dec 2006
Default

Edit:

2. It does move you after your start the timer. It moved me and my group and separated us.


Waited over 10min to not even see if post went through and it did, twice... Was a double post but now edited to reply to pork soldier.

Last edited by reddswitch; Jun 11, 2007 at 08:20 PM // 20:20..
reddswitch is offline   Reply With Quote
Old Jun 11, 2007, 08:08 PM // 20:08   #6
Krytan Explorer
 
pork soldier's Avatar
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by reddswitch
1. Indifferent. Only use of gaining lots of kurzick or luxon faction is for maintaining a town. This weekend didn't stop leechers, they serve a bigger purpose in giving losses as individuals or as a whole group.

2. Already implemented I believe although the move takes time. I noticed a possibility in map change 2-3 minutes before being moved. This was after I noticed the wait was longer than the wait previously.
1: I saw a far lower percentage of leachers than usual this weekend.

2: Once you hit "enter mission" you aren't moved automatically any more, we waited for ~30 minutes once before I rage quit the group and was then transported. The feature might already be supported, but if it is it sure isn't working.
pork soldier is offline   Reply With Quote
Old Jun 11, 2007, 09:33 PM // 21:33   #7
Forge Runner
 
Kool Pajamas's Avatar
 
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
Default

I think they should move the lines more frequently. Friday it seemed I was fighting on the luxon side all day.
Kool Pajamas is offline   Reply With Quote
Old Jun 11, 2007, 09:34 PM // 21:34   #8
Desert Nomad
 
wetsparks's Avatar
 
Join Date: Nov 2006
Default

I would like to see #1 implemented. Not the 2000 extra points like this past weekend but 500-1000 for a win.
#2, just a notice that says that the battle grounds have changed, so you know that you arent going to get in and need to move.
#3, I dont really care because that is what I like is that the groups are just the first 4 people to say "lfg" and you go.
wetsparks is offline   Reply With Quote
Old Jun 11, 2007, 10:06 PM // 22:06   #9
Furnace Stoker
 
Diddy bow's Avatar
 
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
Default

/signed depending on how much its boosted by
/signed, why not? at least a notification
/signed
Diddy bow is offline   Reply With Quote
Old Jun 11, 2007, 11:21 PM // 23:21   #10
Wilds Pathfinder
 
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
Default

Quote:
Only use of gaining lots of kurzick or luxon faction is for maintaining a town. This weekend didn't stop leechers, they serve a bigger purpose in giving losses as individuals or as a whole group.
Not true. My guild cares little for controling a town. Our only purpose for gaining faction is moving through the Factions story line, or if we want to get some armour. Personally, I'd like it if it was easier to get a hold of amber and jadeite. I like the 2,000 extra faction because it was two additional peices of amber, so I'd definately /sign that. Although another possibility would be if they reduced the rewards so that it only cost 500 faction for a peice.

Last edited by ShadowbaneX; Jun 11, 2007 at 11:23 PM // 23:23..
ShadowbaneX is offline   Reply With Quote
Old Jun 12, 2007, 08:09 AM // 08:09   #11
Wilds Pathfinder
 
newbie_of_doom's Avatar
 
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
Default 4.

4. Make people be able to carry more faction or donate in the outpost, like in Aspenwood, at least, unless you think it is encouraging to having someone going to their hall to donate after each fight....
newbie_of_doom is offline   Reply With Quote
Old Jun 12, 2007, 08:23 AM // 08:23   #12
Lion's Arch Merchant
 
ReiNaruto's Avatar
 
Join Date: Jun 2007
Location: Valencia, Spain
Guild: Green Arse Team
Default

/signed everything

It would be lovely to have a donation NPC in the outpost, a lot of times when you get a good PUG group they dont wait for you when you have to donate.
ReiNaruto is offline   Reply With Quote
Old Jun 14, 2007, 08:29 AM // 08:29   #13
The Big Bananna
Guest
 
Default

/signed

being able to donate in the ab map would be much easier than leaving your team and traveling to the guild hall then coming back hoping that your team hasnt gotten someone else while they were waiting
  Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:42 AM // 03:42.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("